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Lewin'S Model of Change
Lewin'S Model of Change
UNFREEZE
TRANSITION
REFREEZE
Unfreeze
People are usually comfortable in the state where they are in control. They like to attach their sense of identity to their environment. Having psychological safety Avoid alternatives that cause them discomfort Like an ice cube Example: A group of village/rural housewives
Unfreeze
The objective of adult/development program is to move them from the frozen state. The effort of such program is equal to the unfreezing process. It requires the push method to move them to the unfrozen stage Those who reach the unfrozen stage are those who are change ready and are able to let go of their current realities.
Unfreeze
Those who are change ready allow themselves to enter a learning or change process. They admit that something is wrong or some improvement is needed etc. Example: The group of rural housewives are willing to
learn certain new skills to upgrade their standard of living.
Example
Concept of teamwork is very popular in organizational circles. But how far is it practiced? Many people are still comfortable working alone; all by themselves. The objective of a company could be to change the mindset of its employees towards working in teams To have high team spirit
Example
Hence, a five days program was conducted at J.W.W Marriot to instill the team work spirit among the employees in several work units
Transition
Transition or change Requires time Maybe hard for individual, especially to start. Maybe a scary journey
Example
Some people may be very careful and scared to trust others Or some people think they could work faster alone rather than working in groups or team.
Refreeze
At the end, the goal is to refreeze = to establish the new place of stability. It may be a slow process. Example: Return to work with new teamwork spirit.
However, in modern, dynamic organizations this freezing stage is tentative and seldom achieved. This is because the next change maybe just around the corner.
TYPES OF CHANGE
1. EVOLUTIONARY CHANGE -the process is natural, slow and is usually beyond control
2. PLANNED CHANGE -to bring systematic changes to the client/participant/receiver -is arranged between agent of change and the client/participant/receiver.
PLANNED CHANGE
The changes are usually made based on the information received from the client/participant.
Before carrying out any program, a planner should first ask several questions:
EXAMPLES
EXAMPLE
Q. 3: ADULTS AS LEARNERS
EXAMPLE
Q. 4: PROCESS OF LEARNING SHOULD THE LEARNING PROCESS TAKES INTO ACCOUNT THE EXPERIENCE, KNOWLEDGE AND LEARNING STYLES OF THE ADULT LEARNERS?
ALL THESE
1. OBJECTIVE: to focus in solving adult learners problem, discrepancies or fulfill their needs.
2. TO ENCOURAGE INVOLVEMENT IN THE PROCESS OF PROGRAM DEVELOPMENT: adult learners have every right and freedom to voice out their opinion
3. TO ACKNOWLEDGE ADULT LEARNERS EXPERIENCE AND LEVEL OF KNOWLEDGE 4. TO PLAN A MEANINGFUL LEARNING EXPERIENCE 5. TO ACKNOWLEDGE THE PACE AND LEARNING STYLE OF ADULT LEARNERS
In order to ensure that the correct objective is chosen, the program developer must be aware of the needs, values and belief of the participants. The program developer must also ensure that the objective is achievable. Example: The program would be able to level up the skills, knowledge or attitude of the participants
ACKNOWLEDGE LEARNERS EXPERIENCE AND KNOWLEDGE By taking into account and relating the adult learners experiences and knowledge to what they are learning, the facilitator would be able to enhance the learners understanding.
TO ACKNOWLEDGE THE PACE AND LEARNING STYLE OF THE ADULT LEARNERS Need to consider the learning abilities, rhythm, pace and styles of the adult learners. Eg. Elder adults could not be pressured to take in too much information or details in a very short time.
THE IMPORTANCE OF LEARNING ITSELF UNEXPECTED CHANGES ELASTICITY OR FLEXIBILITY OF PROGRAM DEVELOPMENT/PLANNING IMPORTANCE OF COLLABORATION AMONG VARIOUS PARTIES COORDINATION OF TASKS AND ACTIVITIES READINESS TO TRY AND LEARN FROM VARIOUS PROGRAM DEVELOPMENT MODELS
COGNITIVE
AFFECTIVE
PSYCHOMOTOR