- DocumentAdaptation Du Calcul de La Transformée de Fourier Rapide Sur Une Architecture Mixte CPU-GPU Intégréeuploaded bythi minh phuong nguyen
- DocumentNative shader compilation with LLVM.pdfuploaded bythi minh phuong nguyen
- DocumentEfficient & Portable Multi-language Shading.pdfuploaded bythi minh phuong nguyen
- DocumentCompiler Technology in Open Shading Languages.pdfuploaded bythi minh phuong nguyen
- DocumentCompilation for GPU Accelerated Ray Tracing in OptiX.pdfuploaded bythi minh phuong nguyen
- DocumentAutomatic Bounding of Shaders for Efficient Global Illuminationuploaded bythi minh phuong nguyen
- DocumentPractical Dynamic Visibility for Games - Self Shadowuploaded bythi minh phuong nguyen
- DocumentSpecular Showdown in the Wild West - Self Shadowuploaded bythi minh phuong nguyen
- DocumentState of the art. Interactive Global Illumination.pdfuploaded bythi minh phuong nguyen
- DocumentHSDS_Book_4uploaded bythi minh phuong nguyen
- DocumentHSDS_Book_3uploaded bythi minh phuong nguyen
- DocumentHSDS_Book_2uploaded bythi minh phuong nguyen
- DocumentLOCH_Book_1uploaded bythi minh phuong nguyen
- DocumentLOCH_Book_2uploaded bythi minh phuong nguyen
- DocumentLOCH_Book_3uploaded bythi minh phuong nguyen
- DocumentLOCH_Book_4uploaded bythi minh phuong nguyen
- DocumentROCH_Book_2uploaded bythi minh phuong nguyen
- DocumentROCH_Book_2uploaded bythi minh phuong nguyen
- DocumentROCH_Book_3uploaded bythi minh phuong nguyen
- DocumentROCH_Book_4uploaded bythi minh phuong nguyen
- DocumentHSDS_Book_1uploaded bythi minh phuong nguyen
- DocumentSony Nex3 - Manuel (Fr - It)uploaded bythi minh phuong nguyen
- DocumentSony Nex3 - Manueluploaded bythi minh phuong nguyen
- DocumentGameBoy Programming Manualuploaded bythi minh phuong nguyen
- Document10179721 the Condor Heroes Book 1uploaded bythi minh phuong nguyen
- DocumentMuahong- TrinhconSon (Piano)uploaded bythi minh phuong nguyen