- DocumentYonsei Korean 1-1.pdfuploaded by
Maria Hassan
- DocumentYonsei Korean 1-2.pdfuploaded by
Maria Hassan
- DocumentYonsei Korean 2-2.pdfuploaded by
Maria Hassan
- DocumentYonsei Korean 2-1.pdfuploaded by
Maria Hassan
- Document2379636.2379653uploaded by
Maria Hassan
- Document1-s2.0-S0268401215000420-main.pdfuploaded by
Maria Hassan
- DocumentGamification_in_education.pdfuploaded by
Maria Hassan
- Document2014-KoivistoHamari-Demographicdifferencesinperceivedbenefitsfromgamificationuploaded by
Maria Hassan
- DocumentICVL_ModelsAndMethodologies_paper42.pdfuploaded by
Maria Hassan
- Document1979742.1979575.pdfuploaded by
Maria Hassan
- DocumentGamification_in_Education_A_Systematic_Muploaded by
Maria Hassan
- Document9783957960016-rethinking-gamification.pdfuploaded by
Maria Hassan
- Document06758978uploaded by
Maria Hassan
- Document12599_2013_Article_273.pdfuploaded by
Maria Hassan
- Document2393132.2393137.pdfuploaded by
Maria Hassan
- DocumentGamification_in_theory_and_action_A_surv.pdfuploaded by
Maria Hassan
- DocumentBusiness_Project_of_IKEAuploaded by
Maria Hassan
- Documentfinal_Ikea.pdf.pdfuploaded by
Maria Hassan
- DocumentGame Ful Questuploaded by
Maria Hassan
- DocumentIssues in Mental Health Nursing Volume 37 issue 12 2016 [doi 10.1080%2F01612840.2016.1233595] Hopia, Hanna; Raitio, Katja -- Gamification in Healthcare- Perspectives of Mental Health Service Users and.pdfuploaded by
Maria Hassan
- Document2014-hamari_et_al-does_gamification_work.pdfuploaded by
Maria Hassan
- Document10.1007@s11257-019-09223-wuploaded by
Maria Hassan